Sunday, February 24, 2008

What's this?

I don't know. All I know is; I'll put as much information about Metroid in this blog as humanly possible. Any thing I missed you can email me about it.

Characters part I : Samus(power suit)


Samus is a human orphaned by space pirates. She was found and raised by the Chozo on Zebes. After she became of age, she was trained in Chozo warrior ways, and given the Chozo power suit. She was then sent to the galactic federation training to learn marksmen ship, endurance, and aerodynamic moves. During this time the space pirates invaded Zebes and the Chozo left. Samus became a bounty hunter to enact revenge on the pirates that orphaned her and drove away her adopted civilization. Her first major mission was in "Metroid" and I have already explained that. The power suit gives Samus extreme durability and speed. Also an energy based power beam. The suit can be upgraded to fit even more extreme climates. It is also adaptable, able to make pickups suitable for use in itself.

Characters part II : Samus(Varia suit)


The Varia suit is an upgrade on the power suit. It includes many of Samus's typical features: the spiky shoulder balls, the shin blades, orange covering, and it's also thicker. The Varia suit gives you more defense against damage, and resistance to extreme temperatures. The extra features were absent in the original metroid and in metroid zero mission (except the color change) but, after recovering the suit in MZM, the features are given to you. In Metroid Prime 2, 3, and hunters the Varia suit is your starting suit, and only one, in MPH.

Characters part III : Samus(Gravity Suit)


The Gravity suit is the third, and commonly the last, suit variation you get in most Metroid games. It gives you better defense, eliminates the GRAVITY effects of water, and sometimes, gives you invulnerability to acid or lava. The Gravity suit allows you to get to areas and many pick ups. Water is used by the programmers to irritatingly block off enormous areas until you have this suit. In Super Metroid water and lava blocks off the entire area of Maridia, and the lower area of Norfair. After getting this suit in Metroid Fusion (After defeating one of the hardest bosses in the game) you can access countless caverns of water all over the BSL station. I Metroid Prime 2 you get a jet pack instead of a suit, which does the same thing but also, lets you float in water for a while. Water is not as limiting as it is in other games, though. There is no Gravity suit, or anything like it, in Metroid Prime 3. Why? Because there is absolutely NO water in the game. The "Hazard shield" does protect you from fuel gel, but you never get completely submerged in it.

Characters part IV : Metroids


Metroids are the dominant predators on SR388. They can latch onto their pray with their large pincers, and (in a way no one has ever discovered, except mabey, the chozo) use the smaller ones to extract pure energy from them. The space pirates claim that the essence takes no solid form, but the metroid's prey cannot live without it. Metroids were created by the chozo to control the population of the X parasites who were destroying the ecosystem on SR388. They are in every metroid game except Metroid Prime Hunters. Samus got DNA of one inserted in her in Metroid Fusion. Metroids have been used in many different ways, from experiments, to power sources, to Galactic domination plot tools. The more Metroids eat, the bigger they get. After a lot of feeding they turn into a "Super Metroid"; there has only been one super metroid in history, and that was killed by mother brain. After some time Metroids will grow into the creatures in the picture above. After they reach the zeta metroid stage they lose their flight. The queen metroid can lay eggs, they are so formidable that the only queen is the last boss metroid 2.

Characters part V : Space Pirates


Space Pirates are the main antagonists of the Metroid games. They have been know to be merciless savage killers, only doing anything that will benefit their goal of galactic domination. They have used Metroids for energy sources, war pets, phazon experiments, and scientific research. Their leaders have changed in the games, In Metroid, Metroid zero mission, and Super metroid their leader was mother brain, but in Metroid Prime 1+2 their leader was unknown (they just refer to the leadership as "high command"), and in Metroid Prime 3 Dark Samus took over their minds with phazon, and became their leader. In Metroid fusion they were actually X parasites imitating pirates. As you can see from above, the pirates have changed drastically in almost every game. I think they always looked like crustaceans, except in Metroid Prime. The only Metroid game they are in, but not the antagonists are Metroid Prime 2.

Characters part VI : Kraid

Kraid is giant lizard who can launch various spiked projectiles. Along with Ridley (and Draygon and Phantoon in Super Metroid) he guards the entrance to Tourian. Why he never went as far as Ridley did, I don't know. After Super Metroid, Ridley went on to Metroid Fusion, his first game without Kraid; he then left Kraid behind and went into 3D in Metroid Prime. There was an idea to put Kraid in Metroid Prime (as seen in the right most picture above), but it was rejected and replaced with the Omega Pirate (the largest phazon effected pirate). But, Kraid came back in the remake of Metroid Zero mission, playing the same role. Even then he was still over shadowed by Ridley. Ridley was given a post as leader of the Space Pirate army, while Kraid was just a stinking giant lizard hundreds of miles underground. You could say that after Metroid, Kraid's career plummeted: he was actually harder than Ridley in Metroid, but in Super Metroid he was, indeed redesigned as a much fearful monster, but Ridley was harder and given the role of kidnapper of the baby metroid. Then Kraid was left behind until Metroid: Zero Mission, but things hadn't changed much. He hasn't been in a game since.... poor Kraid.

Sunday, December 30, 2007

Entire Metroid summary I (Metroid)

Metroid- NES, 1986




It is the year 20X5, The galaxy has formed a federation, of almost every planet encircling, the center. It is a time of relative peace, the only conflicts are caused by "space pirates". A recent Piracy is the raiding of a Galactic Federation cargo vessel carrying creatures from the planet: SR388. According to the Chozo transcripts there, they are called "metroids" they have the power to siphon pure energy from their pray and use it to grow. The G.F. tracked the pirates to their main base on Zebes, once a strong Chozo civilization, they sent a squadron to retrieve the metroids, but failed other than finding out that the pirates are breeding them for their Galactic Domination plans, Their leader; a biological super computer only known as mother brain. The Galactic Federation finds the bounty hunter, Samus Aran; she was raised by the chozo on zebes and bears their cybernetic armor suit. The entire game is you gathering your chozo suit power-ups, aiming to eliminate Kraid and Ridley, then going to mother brain's layer and killing all the metroids and of course, the brain itself. After you do this Mother brain's layer (Tourian) explodes, and you must escape.



Metroid zero mission is the same as this, but has better graphics, more powers, and has an extended area where it explains that the spiky balls on Samus's shoulders are not in the original game.

Entire Metroid summary II (Metroid 2)

Metroid 2: Return of Samus- Gameboy 1991

After Metroid, the Galactic Federation decided that Metroids were a danger to humanity. After many failed attempts, they finally assigned Samus the job of going to SR388 and exterminating the metroids. Metroid 2 tells of how Samus set out to destroy the metroids, and it reveals much about their lives. Being such excellent hunters, Metroids are the dominant species on the planet. As time passes Metroids undergo a radical growth sequence turning them into more lizard like creatures, and even taking away their flight(more on that later). After destroying all but one Metroid, Samus seeks out the one metroid and discovers that it is in the final stage of development: it is a metroid queen. After defeating the Metroid queen, The caverns which the whole game takes place in, start collapsing. During her escape samus stumbles upon the last metroid egg. The true last metroid hatches before her eyes, but doesn't harm her. It follows her into the ship, and Samus takes to a research station... then the game ends. (Super Metroid takes place right after this.)

Entire Metroid summary III (Super Metroid)

Super Metroid- SNES, 1994

After delivering the metroid larvae found on SR388 to the Ceres research station, Samus Aran departs having been told that metroids could used for beneficial reaons, she is immediately called back by an emergency alert. She then finds the station in ruins, and the Metroid larvae missing. Ridley attacks her with the metroid in his claws, after he sees he can't win he, retreats and causes the station to explode. Samus escapes and tracks him back to Zebes. She then begins her search for the last Metroid. You must explore Zebes with three new areas not included in the original metroid: Crateria, the cavernous overworld; Wrecked ship: just what sounds like, a ship wreck with a power shortage; and Maridia: a series of dank water filled caverns. There is also Draygon of Maridia, and Phantoon of the wrecked ship, in addition to Ridley and Kraid; these four monsters are the guards of Tourian. Once you defeat Ridley you find the Metroid's tank broken; you've explored everywhere, so there is but one more place to look: Tourian. You head down there once again and discover that the space Pirates have once again bread the Metroids probably by cloning the larvae that Ridley stole. After a while you find familiar enemies, but they have been sucked dry and turn to dust when you touch them. Then a large enemy approaches... It is attacked by an enormous Metroid! Then attacks you! This "Super Metroid" has more brains than a regular one, and can also attack larger enemies, and is almost impossible to shake loose. Just before sucking Samus dry the Super Metroid suddenly stops, and makes the noises that it did when it was just a larvae in Metroid 2. It flies away, and you use a nearby energy station to recharge, then proceed to Mother Brain. At first, it is exactly the same as the mother brain in the first Metroid. But after you defeat it, a large mechanical body rises from the ground, and mother brain becomes the head. It seems just like normal boss battle, but then the Mother Brain launches an attack that drains much of your energy and stuns you. When you have almost died the Mother Brain charges up the attack again to finish you off. Just before you are destroyed, the Super Metroid attacks Mother Brain and completely drains it. It then pumps energy into you. As it is doing this, Mother Brain awakens again and tries to destroy the metroid. The Metroid won't detach and escape until you are fully recovered. It then tries to attack the Mother Brain, but it is shot and explodes. Samus is given some of its power in the form of the "hyper beam" you use this to destroy mother brain. Once again, you have to escape, but this time the entire planet of Zebes is destroyed. The Pirates plans have been foiled, and there are no more Metroids left.

Entire Metroid summary IV (Metroid Fusion)

Metroid Fusion- GBA, 2002

Some time after Super Metroid G.F. scientists started to examine how the environment of SR388 proceeded without metroids. Samus is assigned to protect some researchers from any unknown creatures. During one expedition, Samus comes into contact with a gelatinous creature, it absorbed into her, but she didn't think of it much. But when she was flying back to the research station, she passed out and her ship drifted into an asteroid belt, and exploded. The main research ship found an escape pod with Samus in it. She was rushed to the G.F. medical facility, where it was discovered that the gelatinous creature (now called an "X parasite") could infect hosts, multiply and devour them, and then copy their forms using their DNA (although it doesn't always come out right). They couldn't find a way to remove them without damaging Samus. Then, someone suggested FUSING (hence the name) Metroid DNA to Samus's; immediately the parasites were, not only destroyed, but also absorbed into Samus. Her suit was still infected and was sent to the main research ship orbiting SR388. The ship soon broadcasts an alert and Samus is sent to investigate. Samus is sent there with a computer CO, her first CO was a man named "Adam Malcovich", Samus names this new CO "Adam"; little does she know, that this computer intelligence is actually Adam's virtual personality down loaded into the computer. Through out the game you must explore the station exterminating the parasites. You find that the X in your suit escaped and spread through out the station, and is now roaming the station as a copy of you. After a while, you find metroids at the bottom of the station. The copy of you destroys them. At the end of the game Adam tells you that the G.F. are going to the station and capture the X to research. Samus knows that the X will use these people to infect the Galaxy. She plots a course for the station to crash into SR388. The manual of this game shines some light on the metroids. The Chozo created metroids to balance the environment of SR388, the X's were destroying it. Now that Samus killed the Metroids, the X's came back, and thus Metroid Fusion happens.

Entire Metroid summary V (Metroid Prime)

Metroid Prime- GCube, 2002

Metroid Prime is Chronologically the second game in the Metroid series. This is the start of a great series of first person shooter Metroid games, but instead of focusing on Shooting the crap out of your opponents all the time, they focus on the exploration that the other games did. It begins when a distress signal is intercepted by the Federation. Samus is sent to the source and finds a Space Pirate Frigate orbiting the planet of Tallon IV. Aboard the frigate there are dead space pirates and other organisms. A scan of the creatures reveals that they are heavily mutated experiments, scanning a log reveals that this Frigate escaped Zebes, when Samus destroyed mother brain, with a cargo of Metroids, and the mutagenic substance used in the experiments. Samus kills the last remaining experiment; it falls into the reactor, which triggers a chain reaction that will destroy the ship. While you escape you find Ridley, revived through machinery, but he flies off before Samus can do anything. On the elevator leading to your ship a blast hits Samus and takes away most of her powers, leaving you with only your power suit and power beam. Samus tracks Ridley as close as she can get to the Pirate Base on Tallon IV. You find that there are ruins of an old Chozo civilization on Tallon IV, you search these ruins for your upgrades you lost on the ship. Scanning the Chozo lore reveals that they lived here in simplicity, and eventually achieved a state at which they could peacefully watch the galaxy outside of it. But, a meteor crashed on their planet; it resealed a substance that ripped them from their state and began eating at the environment and themselves. You eventually find a Pirate base (with the first 3D metroids!). Scanning the logs, you find that the same mutegenic substance on the frigate was the substance that disrupted the Chozo's peace. The Pirates named this substance "Phazon". Phazon is the main idea behind all the Metroid Prime games except "hunters". They have been trying to harness this power to make stronger soldiers, but have failed. More Chozo lore tells that, in an effort to stop the spread of Phazon, the Chozo built a alter above the crater where the Meteor impacted to contain the source of Phazon, and sealed with twelve coded artifacts. After getting more advanced Chozo suit powers, you gain access to the Phazon mines. This is obviously where the Pirates are getting most of their Phazon from. Scanning the logs here let you know that the pirates have had some success in building stronger soldiers. (You even have to fight some of them), but mostly it tells of the creature that started this whole mess: Metroid Prime. It is a Metroid Extremely mutated by Phazon. The Pirates captured it for a time, before it escaped, absorbed some Pirate Machinery into its very being, and went back into the crater. Apparently the Pirates dug under the Chozo's alter, because their logs say they have had no progress in getting past it, and it was the only place Metroid Prime could go. After getting a Phazon infused suit by killing the ultimate Phazon mutated Pirate, you begin your search for the Chozo artifacts keeping the crater sealed. After doing this you fight Ridley in his metal body (which is a great fight by the way) then descend down into the crater to eliminate Metroid Prime and prevent the Pirates from Phazon weapons too advanced to be beaten and taking over the Galaxy. Metroid Prime's Pirate armor doesn't make it easy, but Samus gets it done, and after his armor falls off he looks much more like a Metroid. You defeat him by using your suit to absorb his Phazon discharge he must dispense of, and shooting him with pure Phazon(You'll find in the other games that Phazon's greatest weakness is its tendency to be overloaded by itself). After you kill Metroid Prime, he starts absorb all nearby Phazon, he even gets the Phazon in your suit. Samus automatically escapes the crater and flies off satisfied that Phazon is gone, but it isn't... Getting 100% gives you the real ending: You see the hand of Samus's Phazon suit come out of MetroidPrime's Remains!



Metroid Prime Pinball is the same as Metroid Prime, only in Pinball form.

Entire Metroid summary VI (Metroid Prime 2)

Metroid Prime 2: Echoes- GCube, 2004

After the first Metroid Prime Samus is sent to investigate the disappearance of a G.F. platoon missing in near the planet Aether. Upon landing on the planet, her ship is damaged by the violent storm. Shortly after walking a bit, you find a mysterious portal. Entering the portal, you see a dark figure of yourself, in a an ECHO of Aether. There are also black creatures watching it absorb... Phazon! dun dun dun! The "Dark Samus" destroys a crystal behind you, and the force field that has been around you this whole time (really) starts shrinking. The dark creatures start closing in on you and when it finally disappears they attack, you fly back into the portal; all they manage to do is steal some of your upgrades, but you are mostly unharmed. After exploring a bit you find the entire squadron has died; after finding the ship they came in, you see a video showing that they followed a Pirate cargo ship here and shot it down. When they pursued it, they were also damaged by the storm. They established an underground base, but were exterminated by creatures that appear like other creatures you see before in the game, but darker and more powerful. After you get some missiles back you must fight these creatures, then you move on. Inside a large temple you fight a larger dark creature and gain an unknown item. At the top of the temple an insect like person tells you the following story: The planet Aether is home to the Luminoth. U-mos, the one talking to you now, is the current leader. A meteor crashed on the planet and made a dark duplicate of Aether. The dark creatures that stole your powers are called the "Ing" they are peace hating creatures of Dark Aether. The strange item you found is a device the Luminoth made to harness the planetary energy of Aether, which was split in half and had half of it given to Dark Aether while one stayed in Light Aether, they made it to take back the energy and destroy the dark copy. Thing Ing captured it and now the only energy left in Aether is the one in the room you are in when you get to this part of the game. The game's goal is to go to the three areas of Aether, transport back and forth between the light and dark Aethers, and take the energy from the dark world, and put it back into the light world. While doing this you find Metroid Prime again, but this time he has injected his essence into your Phazon suit and now absorbs as much Phazon as he can get. The Pirates detected large amounts of Phazon in dark Aether, and despite being attacked by the Ing, and Metroid Prime/Dark Samus, they are conducting further Phazon experiments. After transferring the energy to light Aether, you must go to the dark version of U-mos's temple and defeat the Emporer Ing, who guards the last of the dark energy. After doing this, you take the energy, then you must escape before Dark Aether is obliterated along with you and the last of the energy. When you are about to escape Dark Samus appears again and blocks your path. After you escape Dark Samus appears to be destroyed. Samus returns the power to light Aether and saves the Luminoth. Getting 100% in the game gives you a short video showing Dark Samus reforming in space!

Entire Metroid summary VII (Metroid Prime: Hunters)

Metroid Prime: Hunters- DS, 2006

Metroid Prime: Hunters has nothing to do with the other Prime games. It focuses mostly on the online multiplayer. In story mode, a transmission is intercepted by the Federation; it says: "The secret to the ultimate power lies in the Alimbic cluster." The Alimbic cluster was once home to, well... the Alimbics, an advanced society that spontaneously vanished with no evidence of how or why. The Federation warns you that others have also intercepted this transmission and there might be some opposition. You must explore four planets in the Alimbic cluster to find eight diamonds called "Octoliths". By scanning several historical files you find that a strange creature known as "Goria" came to the Alimbic planets. Goria was unstoppable, and the remaining Alimbics formed a prison for Goria, but sacrificed their energy to seal him away. The Octotliths are the keys to Goria's prison, and you must destroy him to get the ultimate power. There are other bounty hunters looking for these octoliths also, if you are killed by them they take an octolith and you must kill them to get it back. After you get all eight octoliths you go to Goria's prison. There are the six other hunters trying to kill it, but it absorbs their weapons. After killing Goria and doing a certain thing while fighting, you go to a larger arena. There you find the "Omega Cannon" probably the ultimate power, and use it to kill Goria for good. As you and the other hunters escape you see Samus getting thanked by the Alimibics who were sealing Goria.

Entire Metroid summary VIII (Metroid Prime 3)

Metroid Prime 3: Corruption- Wii, 2007



After Metroid Prime2, Samus is called to the G.F.S. Olympus, the first ship to house an "Aurora unit" an organic super computer that runs the ship. In the briefing room, Samus and three other hunters are told that the G.F.'s network of Au's has been infected by a Phazon based virus. They have developed a successful vaccine for the virus and has been tested on Aurora unit 242 the one that runs the G.F.S. Olympus. At first their assignment is to travel across the galaxy and inject the vaccine into the Aurora units. But then, the space Pirates attack the Olympus and the planet it is orbiting: Norion. After getting to Norion you must activate three generators to get the air to surface laser cannon working. After turning on the first one a Phazon comet appears in space, now you must quickly activate the third one (Rundas, on of the other three hunters, goes to the other generator.) before the comet lands on Norion. In the third one you fight an awesome falling battle with the newest version of Ridley. When you get to the control room, Dark Samus comes back and attacks you. You wake up one month later and learn that Dark Samus's attack infected you and the other hunters with Phazon, and you had indeed managed to destroy the comet before it hit Norion. The Phazon in you can self generate phazon with no negative effects unless you use it too long. You are given the new P.E.D. suit that the G.F. troops developed to use Phazon to enhance their weapons. Two other comets have hit Bryyo, the G.F.'s biggest fuel plant, and Elysia, the G.F. reconnaissance base. You first go to Bryyo, and you must destroy the two shield generators that protect the phazon comet and go in and destroy the phazon core to stop the spread of Phazon. By scanning lore you find out what happened on Bryyo: The natives were a simple, reptile like people, but the Chozo came and gave them a gift of knowledge and they developed culture much faster than usual. However, the ones that wanted to live in traditional ways opposed this development. The advanced people didn't follow the Chozo's warning to balance between new and old ways, and ignored their opposition. This plunged the planet into civil war. The planet is now desolated, all the advanced natives are extinct and the Primitive people have reverted to barbarism. You then go to Elysia, the actual planet is inhospitable, but there is a city floating above the clouds. After injecting the vaccine into the planets AU, you must build a nuclear bomb and drop it on the Phazon comet to destroy the shield. Elysia also has its own story: The Chozo built this floating city, and also built the first "Elysians" robots to take care of routine tasks, so that the Chozo could focus on exploration. Eventually they made the robots more sophisticated, they were now more intelligent and could help the Chozo with more activities. One day an astronomer found a planet that was also sentient, but it was lost before it could be studied. The Chozo abandoned Elysia for unkown reasons and went to Tallon IV. The Elysians were trying to sustain themselves and find out more about that sentient planet, but they were forced to go into hibernation in order to conserve energy. Then the G.F. found the planet and provided the Elysians with power and an AU, in exchange they will use their exploration tools to spy on their enemies and other reconnaissance purposes. At the beginning of the game the Phazon comet landed on their planet, and they got corrupted by the phazon before they could warn the G.F. that the sentiant planet that was found earlier was launching these phazon comets at the planets. After Elysia you must go to the Pirate homeworld to destroy the phazon comet there in order to prevent them from developing advanced weapons. By scanning the Pirate logs you find out all about the plot: After Metroid Prime 2, the Pirates went back to Aether to salvage as much phazon as they could. Dark Samus gets into this phazon and revives herself. Then a twist happens, she infects the pirates on the ship with phazon and they became her followers. She took them to "Phaaze" (the planet that the Elysians were looking for) and said that this planet can launch Phazon comets at any planet. Their plan was to launch the phazon comets at the three G.F. planets in this game, and their own to corrupt the entire Pirate population. And now you are ruining their plans. :-) After destroying all three phazon comets. You must now go to Phaaze and destroy it. After fighting Dark Samus and a captured AU unit Phaaze is destroyed along with all phazon. Getting 75% gives you a cut scene where Samus goes to Elysia and thinks about the other hunters and how you have to kill them (they were corrupted by phazon). Getting 100% gives you another cut scene where Samus just casually leaves, but a Space Pirate looking ship follows her... Dun! Dun! Dun!